TrickJazz Kickstarter: Update

Kickstarter LogoWith the Kickstarter sitting at 72% of its funding target, and 5 full days to go, I’ve received the news from TrickJazz that the Kickstarter is going to be cancelled, because a new source of funding has emerged which will set the project on a stronger footing going forward.

What happened?

Last month, after the Kickstarter had begun and a significant proportion of its funding had been raised, TrickJazz (aka Christian Facey) took part in a hackathon organised by IATA, and unexpectedly won one of the major prizes, for an idea unconnected to the mobile games Kickstarter. This win has brought him into contact with a group of software engineers, who want to progress both the chillout games and the idea that won the hackathon prize.  This will mean the Kickstarter campaign is now no longer needed to bring the chillout games to market.

The chillout games are still going to be made, and my music and those of the other artists that have been featured will still be included.

The games are actually going to be available sooner than previously, as the team will be able to concentrate fully on these rather than generating Kickstarter rewards. The first game, “Way of the Bubble”, should become available either later this month or early in July, and the games will now be available as free downloads, so anyone can access them.

As soon as I’ve got more news about this and the Dreamwalker game’s release, which is scheduled to have my Sunset Landscape in, I’ll let you know.

The announcement from TrickJazz can be seen on their Kickstarter updates page.

Kickstarter update – it’s off the blocks.

Screen Shot 2017-05-09 at 21.13.14.png

I’ve spent quite a bit of my time the last week or so trying to raise awareness of the TrickJazz Kickstarter campaign I already mentioned.  Nearly a week in, and the Kickstarter is at almost 25%, with 30 backers, which looks fairly healthy at this stage of the campaign, but by no means ensures success – the way Kickstarter works is all or nothing. You have to get to 100%+ by the deadline (8th June), otherwise all the pledges made so far become meaningless.

Why would I spend so much time working for free? Well, this is an opportunity for me to have one of my best tunes used in an actual mobile game which will be downloadable from the App store (for iOS devices) and Google play (for android devices). That is a good thing of itself (especially as I haven’t had to devise and write a game to do it).

On top of that, the TrickJazz Chillout Series games are designed to help players find the music in them. My tune is scheduled to go on the Dreamwalker menu screen, which means that it should be played for a short while every time a player starts the game. So, if the Kickstarter fundraising is successful and the game gets launched, this could mean I find some more people who appreciate what I’m making.

I’m also finding that there are other benefits to putting the effort in promoting the Dreamwalker Kickstarter.  As well as learning more about how Kickstarter campaigns work, I’m discovering the existence of a lot of other game developers, so my knowledge and understanding of the sector is improving, too, which could, potentially, be useful in the future.

Kickstarter update – it's off the blocks.

Screen Shot 2017-05-09 at 21.13.14.png
I’ve spent quite a bit of my time the last week or so trying to raise awareness of the TrickJazz Kickstarter campaign I already mentioned.  Nearly a week in, and the Kickstarter is at almost 25%, with 30 backers, which looks fairly healthy at this stage of the campaign, but by no means ensures success – the way Kickstarter works is all or nothing. You have to get to 100%+ by the deadline (8th June), otherwise all the pledges made so far become meaningless.
Why would I spend so much time working for free? Well, this is an opportunity for me to have one of my best tunes used in an actual mobile game which will be downloadable from the App store (for iOS devices) and Google play (for android devices). That is a good thing of itself (especially as I haven’t had to devise and write a game to do it).
On top of that, the TrickJazz Chillout Series games are designed to help players find the music in them. My tune is scheduled to go on the Dreamwalker menu screen, which means that it should be played for a short while every time a player starts the game. So, if the Kickstarter fundraising is successful and the game gets launched, this could mean I find some more people who appreciate what I’m making.
I’m also finding that there are other benefits to putting the effort in promoting the Dreamwalker Kickstarter.  As well as learning more about how Kickstarter campaigns work, I’m discovering the existence of a lot of other game developers, so my knowledge and understanding of the sector is improving, too, which could, potentially, be useful in the future.