If you're really eagle-eyed, you may have spotted that I've had a new video, Savannah, up on YouTube for a few months, but I haven't mentioned it in this blog yet*. This video was coded in Processing 3 (Java), again, similarly to some of my earlier videos, but I tried to design some rather basic…Read more Savannah
The last few weeks have been a bit intense at times. I signed up for a game music composition course on Udemy in June - maybe not the sanest thing to do during a 30-day composition challenge, but I doubled up and used the homework as Tune-A-Day June tunes, which helped me crack on with…Read more First Game: Way of the Bubble
The last week has been a bit bonkers, as I've been trying to fit work around helping a good friend with a family crisis. I haven't got as much done as I would have liked, but some things are just more important, and I've still been able to make a little progress. Over last weekend, I…Read more Code Like A Girl
The last week or so, as well as working on the mixes for my first album, I decided to have a look into fractals as it seemed like a logical next step from the graphics animations I have been working on so far. I found that Wikipedia has a lot of good resources, but probably has too…Read more Fractals for fun?
After some more headbutting and reaching a point where I didn't think I would be able to solve the original problem of routing live sound through a self-programmed music visualiser, I went back to basics. Ditching the sound module provided on the Creative Programming course, I looked into Processing's own sound library using the online documentation.…Read more Vorsprung Durch Technik